Shooty Fruity has been added to the selection of games and experiences here at DWVR. It’s a shooter that has you defending your checkout station from massive fruit bouncing closer and closer, or flying for some fruit. You have a wide range of firearms to pick from but you must scan grocery items to unlock the better weapons.
Typically a term used for consoles, a "Killer App" is the game released on that respective console that is just so good that gamers just have to cave in and buy that console in order to play that game. Nintendo has always had Zelda and Mario games as their killer apps, Microsoft has had Halo and Gears of War, and Sony has had Ratchet & Clank, Uncharted, and The Last of Us. Over the last few years, people have been wondering if VR would get a killer app. There have been a lot of standout VR games over the last couple of years like Rec Room, Lone Echo, Arizona Sunshine, and GORN among others like the recently released Skyrim VR, none have quite assumed the mantle of VR's killer app. Maybe we have that game now with the release of Beat Saber.
I went and saw Ready Player One in theaters for the second time, this time with my brother who had not seen it yet. I got a chance to look for more of of the references and such, but I still got into the story. It got me into a VR mood so I got onto my Vive when I got back to the house. Funny enough, when I got home I saw that RPO: Oasis Beta had finally been released on Steam. It's a free game, no micro-transactions, just free.
As hyped as I was for Skyrim VR, I was very worried that it wasn't going to be all that great. First releasing on the PS4 and also being a nearly eight year old game, I just figured Bethesda would have put a small team on the VR project to make a quick port. Thankfully, the game is a great VR version, but not perfect.
To say that I was hyped for the movie adaptation of Ready Player One is a massive understatement. I had read the book early last year (well, I listened to it on Audible while I would jog) and really enjoyed it, so I was just excited to see a Spielberg directed film version of it. I am also a massive fan of so many of the references and my family as a whole are huge into films and video games from the 70s and 80s, so just seeing all of these in a single film was obviously going to be a treat for my eyes. And of course, as someone who has now jumped into the VR industry, I have a lot of hype (and hope) for what it will do for bringing VR to the mainstream.
2017 was a great year for VR. We saw traditional AAA developers/publishers get more invested in VR and we saw a lot of quality VR games made by new developers. There was a lot of cool new hardware this year, like the Deluxe Audio Strap and the TPCast. Sadly for me, towards the end of the year I really didn't have a lot of time to spend in VR as I was so busy planning and building Digital Worlds LLC, so there will be a lot of things missing on here that maybe should have made some lists, so I'll include a section at the bottom for those games that I never got to try. Also, for keep an eye out for my "Reasons For My 2017 Picks" blog post that will explain all of these. Anyhow, on to the awards.