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Why Are Developers and Publishers STILL Scared About What They Can Do?

Why Are Developers and Publishers STILL Scared About What They Can Do?

I recently saw some gameplay of an upcoming VR game for the PSVR called Bravo Team and it shares a common issue that a lot of moderate budget games have as well as games releasing on more mainstream VR platforms like the PSVR. They have some decent polish to them and look like they will offer a lot of content/play time to the player but when it comes to their gameplay mechanics they are dull and take no chances. When I saw the gameplay video linked below, I couldn’t help but think to myself the whole time that I was looking at some gameplay of a mobile game for phones and tablets, and that sucks.

Barriers To Entry For VR - Now & Later - Money & Space

CNBC recently released THIS article titled "Most teens can't afford a virtual reality headset, so they're going to VR arcades instead" and, for anyone paying even the slightest attention to the VR scene, it is very well known that VR is expensive, and in most cases prohibitively so. Many kids and younger gamers around 13-18 years old are typically gaming on a console due to the larger up front cost for PC gaming. If PC gaming is expensive, then VR PC gaming is much more so. While the PSVR has provided a decent VR experience, it still falls short in the quality of tracking and lack of room-scale VR, which is where PC VR is excelling.