It’s been a long journey so far but we’re not out of it just yet. I am happy to say that DWVR is now entering the beta testing phase. We’ve gotten the place into a decent enough shape to start having small groups of close friends and family members coming on out to play quick sessions of VR in order to test the tracking, gaming software, provide input on the look of the location, and all other things that we want to make sure are as good as they possible can be and ready for the grand opening, which should be coming up soon in early November.
Publicly released in November 2015, Valve's Steam Controller gave PC gamers the gamepad that they've always wanted. It shared the ergonomics of the XBox 360 controller, which many gamers consider it one of the best gamepads of all time, but more importantly it brought with it the software that allowed for users to customize what every button did (which is what PC gaming is all about). Since the Vive was released, we haven't seen much customization offered by developers as to how players interact with their VR games. Now Valve has released SteamVR Input in beta and we have a level of control similar to that of the Steam Controller.
As hyped as I was for Skyrim VR, I was very worried that it wasn't going to be all that great. First releasing on the PS4 and also being a nearly eight year old game, I just figured Bethesda would have put a small team on the VR project to make a quick port. Thankfully, the game is a great VR version, but not perfect.