Limitations

Overcoming Limitations Of Current VR

I was browsing Reddit today and I came across THIS post by /u/smithysjvr in which he brought up a common problem that many VR games suffer when it comes to leaning around cover. While it wasn't the first game to offer a lean or cover mechanic, ever since Gears of War released on the XBox 360 lean and cover mechanics have been in almost, if not more than, half of all shooters. It even made it's way into RPGs that featured a lot of shooting mechanics, like the Mass Effect series. So what's the problem with leaning and VR?