Discussion

Why Are Developers and Publishers STILL Scared About What They Can Do?

Why Are Developers and Publishers STILL Scared About What They Can Do?

I recently saw some gameplay of an upcoming VR game for the PSVR called Bravo Team and it shares a common issue that a lot of moderate budget games have as well as games releasing on more mainstream VR platforms like the PSVR. They have some decent polish to them and look like they will offer a lot of content/play time to the player but when it comes to their gameplay mechanics they are dull and take no chances. When I saw the gameplay video linked below, I couldn’t help but think to myself the whole time that I was looking at some gameplay of a mobile game for phones and tablets, and that sucks.

Should VR Games Use A Shared Player Avatar?

I came across a post on /r/vive recently that talked about mixed reality (not the Windows platform) and seeing the same player in the gameplay recording and it got me thinking about player avatars from the player's perspective in VR games. Should we have a standard/shared player avatar with our stats linked to our profiles (SteamVR, Oculus, etc...)?