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I Love My Customers!

I have slacked on the blog a lot lately since I’ve just been so busy with the DWVR among some other things, so let’s start it back up with a nice, wholesome post.

I love my customers!

You guys are awesome. I’ve been working a whole lot of hours at this arcade and stretching myself pretty thin with all the hats that I’m wearing to keep this place going, but I haven’t even come close to getting burned out on it because you guys have made this such a fun job.

Hand & Finger Tracking Is Coming To The Vive Pro

Well, it’s about time. HTC have finally let us know of some of their plans with the two front-facing cameras, hand & finger tracking. I had assumed that some sort of augmented reality feature would get announced, but the hand & finger tracking is much more interesting to me as something we can use now whereas AR is still a few years away from practical use.

Business Update - Physical Location Is Coming Along

For the last few months, we have been working on the physical location for Digital Worlds VR. Some of you may not know about the address just yet; it’s 1945 Mallory Lane, Suite 170. Over the last few months, we’ve been demolishing the stuff from the old tenant and now we’ve been working on building it out with stuff for the arcade. I do plan to release a lot more images and videos one day that better document all of the stuff we’ve done to the place, but for now I’ll just share some more recent developments.

New VR Glove Concept, The DextrES

It seems like every couple of months, there's a new concept for a VR device, like a treadmill, eye tracking, lens type, tracking tech, haptic vest, or one of the most common ones, gloves. It makes sense, the beauty of Virtual Reality is how immersive it is and the sense of presence that the player can get through it, but of course touch is a large piece missing from the puzzle. Finding that missing piece is one of the many Holy Grails in the VR industry

Virtual Reality - Video Games As Exercise

I've been a gamer for as long as I can remember, playing the NES and SNES as a kid, and also for as long as I can remember, video games have been thought of as a lazy and unhealthy hobby. Now with Virtual Reality, things have changed as your whole body is the controller, especially so with Room-Scale VR. The thought is still taking some getting used to even for me, but playing video games can be some solid exercise. Already, we're seeing some amazing stories come about of people who, in combination with a good diet and healthy eating, are using VR games to loose a whole lot of excess weight and are having a blast doing it.

Overcoming Limitations Of Current VR

I was browsing Reddit today and I came across THIS post by /u/smithysjvr in which he brought up a common problem that many VR games suffer when it comes to leaning around cover. While it wasn't the first game to offer a lean or cover mechanic, ever since Gears of War released on the XBox 360 lean and cover mechanics have been in almost, if not more than, half of all shooters. It even made it's way into RPGs that featured a lot of shooting mechanics, like the Mass Effect series. So what's the problem with leaning and VR?

Beat Saber Arcade Brings Commercial Use To Digital Worlds VR!

Great news everyone! One of the best VR games out right now, Beat Saber, has just released their Arcade version of the title which brings commercial usage to VR Arcades like Digital Worlds. Since it's release back in May, I have personally been a little obsessed with Beat Saber and it has easily risen to one of my top three favorite games in Virtual Reality. I'm so happy that I'll be able to offer Beat Saber to my customers from the very start.

Google Duplex AI And What It Can Mean For Future VR Games

Google recently held it's 2018 I/O and during the keynote it unveiled a slew of new software and services as well as updates to many of their current offerings, but the one that caught my eye the most was the announcement of Google Duplex. I am very interested to see what Duplex brings to the table as for what it actually is, a much more "intelligent" version of the Google Assistant that we currently have on our phones and Google Homes, but it also got me thinking of what the future of games and VR games can be with this level of tech.

Is Beat Saber the VR "Killer App" We've Been Waiting For?

Is Beat Saber the VR "Killer App" We've Been Waiting For?

Typically a term used for consoles, a "Killer App" is the game released on that respective console that is just so good that gamers just have to cave in and buy that console in order to play that game. Nintendo has always had Zelda and Mario games as their killer apps, Microsoft has had Halo and Gears of War, and Sony has had Ratchet & Clank, Uncharted, and The Last of Us. Over the last few years, people have been wondering if VR would get a killer app. There have been a lot of standout VR games over the last couple of years like Rec Room, Lone Echo, Arizona Sunshine, and GORN among others like the recently released Skyrim VR, none have quite assumed the mantle of VR's killer app. Maybe we have that game now with the release of Beat Saber.

This Video Shows Just How Different VR Gaming Can Be

A YouTube video was recently uploaded by Crowbat titled "How different Counter Strike VR can be" and it really helps to put things into perspective. I touched on this in a March blog post how people often post in announcement trailers or Reddit comments asking developers to not make a game be exclusive to VR and they make a claim that there's barely any difference between VR games and non-VR games other than the 3D. One of the most popular and competitive shooters of all time is Counter Strike, so it's great that the video from Crowbat has used it for his comparison.