A YouTube video was recently uploaded by Crowbat titled "How different Counter Strike VR can be" and it really helps to put things into perspective. I touched on this in a March blog post how people often post in announcement trailers or Reddit comments asking developers to not make a game be exclusive to VR and they make a claim that there's barely any difference between VR games and non-VR games other than the 3D. One of the most popular and competitive shooters of all time is Counter Strike, so it's great that the video from Crowbat has used it for his comparison. That video is embedded below.
There's obviously some key gameplay mechanics that you see the player doing in the Pavlov clips that you do not see the player able to do in the CS:GO clips; things like leaning around corners, blind firing, stealing magazines from other player's guns, weapon combinations, tactical reloads, and more. The reason for this is because these are not "gameplay features" for a VR game like Pavlov, they're just things that a human can do. VR games don't really have animations for the player's actions.
In a flat game like the recent Killzone games, they were FPS titles that had a lean mechanic when you were aiming-down-sight (ADS) near the edges of certain in-game items like walls. That had to be programmed in by the developers. For CS:GO, that was not programmed in, nor was it for Pavlov, but it can still be done in Pavlov since you can just physically lean anywhere in your room any time you want to. VR is more bound by physics and what a person can physically able to do in real life.
Some people may look at that video and think that those things don't really matter; they don't really change the game; they're just distractions. When you're just seeing it in a flat, 2D YouTube video, that's pretty much an expected response from someone who hasn't tried VR yet. You really wont get a true feeling of how much these details change your experience until you're the one in the headset with the high field of view, moving around with your actions fully mapped in the game, and you just do things as if you were doing them in real life and they unfold in the game just as they would in real life.
This is one of the many reasons I decided to open a VR Arcade; buying a VR capable PC, the VR gear, and the VR games is expensive, so just wanting to see what all the fuss is about is a massive commitment and they may not like it and then be out $3,000 or more. With a local VR Arcade, they can get some friends together and spend less than $100 and play quality curated VR games on top of the line PC hardware and get that VR experience that will blow their mind.
I hope you all enjoyed that video. It was the main draw here, not my commentary, but maybe you enjoyed it as well. Please share the video at least with your friends, co-workers, and family members who are doubtful of what makes VR so special.