Barriers To Entry For VR - Now & Later - Money & Space

CNBC recently released THIS article titled "Most teens can't afford a virtual reality headset, so they're going to VR arcades instead" and, for anyone paying even the slightest attention to the VR scene, it is very well known that VR is expensive, and in most cases prohibitively so. Many kids and younger gamers around 13-18 years old are typically gaming on a console due to the larger up front cost for PC gaming. If PC gaming is expensive, then VR PC gaming is much more so. While the PSVR has provided a decent VR experience, it still falls short in the quality of tracking and lack of room-scale VR, which is where PC VR is excelling.

Of course, this is what I'm betting on and why I decided to open Digital Worlds VR. Virtual Reality is the future of entertainment (among many other fields), of that I am certain, but it is a luxury within an industry that is already a luxury. So yeah, it's expensive, which means it will be some time until it transitions from being the future into being the present. Cost is currently the largest barrier to entry for VR, as is the case with any new tech that comes along, but it will become a smaller and smaller barrier in just a few years. 

When I told friends and family about wanting to open a VR Arcade, well first I had to explain to them what that meant, but then they almost always asked the same question, "what if it goes the way of arcades from the 70s and 80s?" And that's a legitimate question to ask, and as a VR Arcade owner a fear to have. Back in the arcades with Pong in the 70s and Pac-Man in the 80s, those cabinets took up a lot of space. Even if you had to money to spend on multiple game cabinets, if you wanted or more, they would end up taking over an entire room. Modern day VR will have a similar issue that is actually far more difficult to overcome. 

No matter how cheap VR gets, no matter how affordable the headsets (HMDs) get, no matter how cheap the PC hardware comes to be that powers modern day VR, and no matter how integrated the new things like VR gloves, haptic vests, eye-tracking, etc... all becomes, there will always still exist a problem of space, and in many areas that problem will only get worse as time goes on (increasing trend of mini houses). Digital Worlds aims to provide the best VR experience, and for our physical location we will not be doing anything less than 10' X 10' because anything less just feels restrictive and breaks that immersion you have.

There will always be college kids in small dorms, there will always be people living in apartments, and there will always be a significant other that refuses to give up an entire room just for the other to use as a dedicated VR gaming den. That is what differentiates the VR Arcades now from the arcades of the 70s and 80s. That is what will always be a problem for millions and millions of people wanting to enjoy VR room-scale experiences. And that is what will keep Digital Worlds up and running for many years to come. Fingers crossed.