Over the last few weeks, I’ve been testing out even more games. Some didn’t quite make the cut but these ten did. There’s a nice variety here, but also a trend that three of them share, being a super hero. I’ve now got a Batman, Spider-Man, and Thor experience here and they’re very fun. Two new multi-player games as well with Battlewake (1-6 players) and Evasion (1-4 players).
DWVR is getting lots of new VR games and experiences for the start of summer, including a sequel to one of the most popular titles here. As a bonus, we’re also adding 10 new songs to Beat Saber.
DWVR recently celebrated its six month birthday by releasing the UNLOCKED monthly/yearly membership system to make it easier for you all to make multiple visits here and get more VR time. Over the last six months I have removed some games and experiences for different reasons but more importantly I have added a multitude of new games and experiences. So, below will be 12 gameplay videos for you to see some what the new titles are all about.
The Steam page is now up for the new Valve Index VR headset and it has me very excited to get my hands on it. Now called the Index and Index controllers (no longer called the Knuckles), the Valve created VR headset and controllers will likely be something that I move to using here at Digital Worlds but I can’t say for sure until I do a lot of my own testing.
Williamson county had their Spring Break this past week and we saw a whole lot of folks coming on through. I’ll be extending the open times for DWVR this upcoming week as well for the other counties around the Middle Tennessee area that will be having their Spring Break March 25-29th.
DWVR will again be open for Monday from 1-7pm and then we will open our doors Tues-Friday at 1pm. Closing times will still be the same, 10pm Tues-Thursday and midnight on Friday.
Call us at 615-538-7514 or click HERE to book your reservation now.
I have slacked on the blog a lot lately since I’ve just been so busy with the DWVR among some other things, so let’s start it back up with a nice, wholesome post.
I love my customers!
You guys are awesome. I’ve been working a whole lot of hours at this arcade and stretching myself pretty thin with all the hats that I’m wearing to keep this place going, but I haven’t even come close to getting burned out on it because you guys have made this such a fun job.
So yesterday, I got a text on the DWVR line from someone saying they wanted a two hour station to play some Beat Saber. OI course I put that reservation into the system but I had no clue just who it was coming over to the arcade. That night comes along and he arrives asking about the high scores page for Beat Saber and I of course was thinking, “oh sure, like you’re going beat my Expert scores” but I was way wrong.
Shooty Fruity has been added to the selection of games and experiences here at DWVR. It’s a shooter that has you defending your checkout station from massive fruit bouncing closer and closer, or flying for some fruit. You have a wide range of firearms to pick from but you must scan grocery items to unlock the better weapons.
Okay, yeah, Digital Worlds was only open for almost two months in 2018, but we can still have a top VR games list for that time. I ran the data for our most popular titles and filtered out the lesser played ones. I don’t think this list shows the best games as some are just easier to grasp then others and some are multiplayer and therefor when a group of four play it for an hour straight, that helps. Any how, on to the list.
Digital Worlds will be hosting its Grand Opening party on November 10th starting at noon. There will be drinks and food during the party as well as prizes given out every 30 minutes. You can reserve your VR stations for that day by clicking the BOOK NOW! button below or you can come on out to the arcade that day and book your station in person. We will be doing 15 minute demos to those who have never tried VR before, but this is pending station availability.
It’s been a long journey so far but we’re not out of it just yet. I am happy to say that DWVR is now entering the beta testing phase. We’ve gotten the place into a decent enough shape to start having small groups of close friends and family members coming on out to play quick sessions of VR in order to test the tracking, gaming software, provide input on the look of the location, and all other things that we want to make sure are as good as they possible can be and ready for the grand opening, which should be coming up soon in early November.
Well, it’s about time. HTC have finally let us know of some of their plans with the two front-facing cameras, hand & finger tracking. I had assumed that some sort of augmented reality feature would get announced, but the hand & finger tracking is much more interesting to me as something we can use now whereas AR is still a few years away from practical use.
For the last few months, we have been working on the physical location for Digital Worlds VR. Some of you may not know about the address just yet; it’s 1945 Mallory Lane, Suite 170. Over the last few months, we’ve been demolishing the stuff from the old tenant and now we’ve been working on building it out with stuff for the arcade. I do plan to release a lot more images and videos one day that better document all of the stuff we’ve done to the place, but for now I’ll just share some more recent developments.
Any time Walmart makes a move, people take notice. Walmart announced today that they’re making a big move into the VR space by shipping out 17,000 Oculus Go HMDs to its 5,000 store locations. The reason they’re making this move is for employee training purposes. Each Supercenter will receive four HMDs and each Neighborhood Market will get two HMDs.
It seems like every couple of months, there's a new concept for a VR device, like a treadmill, eye tracking, lens type, tracking tech, haptic vest, or one of the most common ones, gloves. It makes sense, the beauty of Virtual Reality is how immersive it is and the sense of presence that the player can get through it, but of course touch is a large piece missing from the puzzle. Finding that missing piece is one of the many Holy Grails in the VR industry
I've been a gamer for as long as I can remember, playing the NES and SNES as a kid, and also for as long as I can remember, video games have been thought of as a lazy and unhealthy hobby. Now with Virtual Reality, things have changed as your whole body is the controller, especially so with Room-Scale VR. The thought is still taking some getting used to even for me, but playing video games can be some solid exercise. Already, we're seeing some amazing stories come about of people who, in combination with a good diet and healthy eating, are using VR games to loose a whole lot of excess weight and are having a blast doing it.
After just three-ish years, the modern day VR industry has done it; it's peaked. Nothing in the future will ever be better than this...
I was browsing Reddit today and I came across THIS post by /u/smithysjvr in which he brought up a common problem that many VR games suffer when it comes to leaning around cover. While it wasn't the first game to offer a lean or cover mechanic, ever since Gears of War released on the XBox 360 lean and cover mechanics have been in almost, if not more than, half of all shooters. It even made it's way into RPGs that featured a lot of shooting mechanics, like the Mass Effect series. So what's the problem with leaning and VR?
Great news everyone! One of the best VR games out right now, Beat Saber, has just released their Arcade version of the title which brings commercial usage to VR Arcades like Digital Worlds. Since it's release back in May, I have personally been a little obsessed with Beat Saber and it has easily risen to one of my top three favorite games in Virtual Reality. I'm so happy that I'll be able to offer Beat Saber to my customers from the very start.
One of the things that makes PC gaming so great is the how open the industry is. You get to pick the right parts that fit your budget and what you're wanting from your gaming hobby, but sometimes this open nature can lead to fragmentation. This is why it's nice to have some industry standards. Slowly but surely, the VR industry will get standards for certain aspects and today we got a new standard for the cables the headsets will use.